May 19, 2005, 05:18 PM // 17:18 | #21 |
Banned
Join Date: May 2005
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Weapons
hammers are knockdown and double destroy combo (heaviest dmg)
axes are wound(down 20%) cripple and slow swords are bleeding (continual demise) and the o'so wonderful final thrust which cuts through my reverse fortune every time sword is the killer (have 1), axe is the anti runner/bullshiz (have 1), hammer is the supporting cast (have 2) now all you need is the 2-3 monks and a nuker/mes/necrobone and you are set |
May 19, 2005, 06:19 PM // 18:19 | #22 |
Ascalonian Squire
Join Date: May 2005
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Hammer
Hammer does the most damage. You go with a team, a good healer will keep your health while you smash the monsters, no shield necessary.
Swords and axe are for solos when you have to slowdown your owies from monsters while you slash. |
May 19, 2005, 06:33 PM // 18:33 | #23 | |
Academy Page
Join Date: May 2005
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May 19, 2005, 06:49 PM // 18:49 | #24 |
Pre-Searing Cadet
Join Date: May 2005
Location: Rio de Janeiro - Brazil
Guild: Fode a Porra Toda[FODE]
Profession: W/Mo
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Weel i like swords. Its cool, but now in PvE i'm using Axe. Cyclone axe and dismember are very effective with mobs. And skills for axe are unlocked early than skills for sword.
[]'s Marcio |
May 19, 2005, 07:00 PM // 19:00 | #25 |
Pre-Searing Cadet
Join Date: May 2005
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Personally i agree with Jana, its all what you want. I'm making a Mo/W and i want to stick to a shaolin monk style so i plan to uses swords really furthermore i dont think anything looks better than a fire sword.
Valid points made by the other, nothing better than to knockdown someone trying to heal or ressurect someone. not a great deal of difference and again you can always refund, try the different fighting styles and post what you think. |
May 19, 2005, 07:14 PM // 19:14 | #26 |
Keyboard + Mouse > Pen
Join Date: Apr 2005
Profession: Mo/W
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I've been using Axes since I started. I found them to be pretty good and well, most of the skills I found are axe based so far.
Axes are very good for status effects. I can cause armor reduction, deep wounds, and a slow attack effect with my current skill set. Fighting against someone with a shield I use the anti-blocking skill. (Does + damage, but if blocked, does more + damage and causes a deep wound.) I use one energy attack, 4 adren, mending, skill stealing signet, and ressurection. In most battles I can use my energy attack till I build up a constant line of attacks with my adren skills that range from 4-7 per adren per attack. Works great for me, with the loss of mana regen from mending, running one energy attack with 4 adren gives me the edge needed to keep fighting.
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May 19, 2005, 08:55 PM // 20:55 | #27 |
Lion's Arch Merchant
Join Date: Apr 2005
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well this thread seems more reasonable than that other one that seemed to say that swords were obviously better
i like axes...i just like the style and idea of using an axe, but i'm glad the three are relatively balanced. |
May 19, 2005, 10:11 PM // 22:11 | #28 |
Frost Gate Guardian
Join Date: Feb 2005
Guild: The Von Brotherhood
Profession: W/Mo
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Also, the axes skills generally use Adrenaline. If you look at the skills listing, almost all of the axe skills use Adrenaline, only like 2-3 use energy.
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May 19, 2005, 10:32 PM // 22:32 | #29 |
Frost Gate Guardian
Join Date: May 2005
Location: New York
Guild: Rage Three D
Profession: W/E
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Well there is one thing I like about swrod although it lack the power than axe and hammer, but it is balanced. Sword skills arer balanced between energy and adrenaline. You can start with a energy skill and wait for the adrenaline to build up, than unleash all your fury on your target.
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May 19, 2005, 11:02 PM // 23:02 | #30 | |
Lion's Arch Merchant
Join Date: May 2005
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Quote:
Well be that as it may, fine with me |
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